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Engineering profit on US Normal Horde

73 of 272 Engineering recipes are profitable on the US Normal Horde auction house right now. The best is Ultralight Goblin Glider at 16g26s per craft.

Profitable recipes
73of 272
Best craft
16g26sUltralight Goblin Glider
One of each
69g18sprofit from every profitable craft
Can be priced
130recipes with every material listed
Recipe and materialsSkill ups toMaterialsSells forProfit / craftReturnSold 24hProfit / day
340 7g48s70c 25g00s 16g26s +217.2% 2 32g52s
325 50g29s 63g99s 10g50s +20.9% 15 157g51s
235 5g73s53c 15g99s 9g46s46c +165.0% 8 75g71s
205 1g67s68c 7g50s00c 5g44s82c +324.9% 1 5g44s82c
315 2g89s91c 6g00s00c 2g80s09c +96.6% 2 5g60s18c
280 78s19c 3g00s00c 2g06s81c +264.5% 35 72g38s
175 17s94c 1g99s99c 1g72s05c +959.0% 62 106g67s
285 1g15s29c 3g02s06c 1g71s66c +148.9% 16 27g46s
The Big OneConsumable
275 1g28s11c 1g50s00cx2 1g56s89c +122.5% 11 8g62s89c
240 1g28s82c 2g99s00c 1g55s23c +120.5% 13 20g17s
160 76s33c 2g00s00c 1g13s67c +148.9% 6 6g82s02c
240 1g01s92c 2g25s00c 1g11s83c +109.7% 1 1g11s83c
Thorium ShellsProjectile
325 63s00c 88cx200 1g04s20c +165.4% 7,199 37g50s
Salt ShakerConsumable
290 3g61s21c 4g89s88c 1g04s17c +28.8% 10 10g41s
245 1g07s30c 2g20s00c 1g01s70c +94.8% 11 11g18s
205 25s00c 1g17s50c 86s62c +346.5% 11 9g52s82c
190 29s26c 1g11s98c 77s12c +263.6% 5 3g85s60c
205 25s00c 99s93c 69s93c +279.7% 7 4g89s51c
225 34s60c 99s00c 59s45c +171.8% 28 16g64s
230 91s18c 1g58s00c 58s92c +64.6% 3 1g76s76c
SAF-T CasingTrade Goods
220 37s16c 95s95c 53s99c +145.3% 2 1g07s98c
200 45s34c 1g00s00c 49s66c +109.5% 10 4g96s60c
260 57s53c 1g10s00c 46s97c +81.6% 31 14g56s
200 37s53c 88s95c 46s97c +125.2% 1 46s97c
145 44s85c 92s00c 42s55c +94.9% 4 1g70s20c
Thorium WidgetTrade Goods
300 78s67c 1g25s00c 40s08c +50.9% 57 22g84s
Sniper ScopeConsumable
280 1g24s19c 1g69s99c 37s30c +30.0% 46 17g15s
Ornate SpyglassConsumable
185 43s29c 80s50c 33s18c +76.6% 34 11g28s
Deadly ScopeConsumable
250 66s83c 1g05s00c 32s92c +49.3% 47 15g47s
215 35s00c 70s00c 31s50c +90.0% 54 17g01s
255 85s79c 39s98cx3 28s15c +32.8% 7 65s68c
130 10s27c 18s30cx2 24s50c +238.6% 249 30g50s
265 1g47s16c 1g80s00c 23s84c +16.2% 1 23s84c
240 21s55c 44s99c 21s19c +98.3% 27 5g72s13c
Unstable TriggerTrade Goods
240 21s55c 44s31c 20s54c +95.3% 93 19g10s
150 20s16c 40s94c 18s73c +92.9% 5 93s65c
195 2s89c 21s96c 17s97c +621.8% 37 6g64s89c
SandpaperTrade Goods
155 15s09c 29s32c 12s76c +84.6% 141 17g99s
180 15s19c 29s00c 12s36c +81.4% 1 12s36c
225 39s98c 55s00c 12s27c +30.7% 109 13g37s
195 74s50c 90s30c 11s28c +15.1% 51 5g75s28c
Accurate ScopeConsumable
220 28s27c 39s49c 9s24c +32.7% 72 6g65s28c
170 9s22c 18s50c 8s35c +90.6% 23 1g92s05c
200 21s50c 30s76c 7s72c +35.9% 18 1g38s96c
260 6s96c 14s98c 7s27c +104.5% 62 4g50s74c
235 29s54c 38s44c 6s97c +23.6% 76 5g29s72c
155 19s06c 26s99c 6s58c +34.5% 702 46g19s
170 7s65c 6s99cx2 5s63c +73.6% 22 61s93c
Bronze TubeTrade Goods
155 4s48c 9s56c 4s60c +102.7% 688 31g64s
Flash BombConsumable
225 24s79c 30s88c 4s54c +18.3% 34 1g54s36c
Iron StrutTrade Goods
180 6s04c 11s06c 4s46c +73.8% 1,432 63g86s
Gold Power CoreTrade Goods
190 9s38c 4s73cx3 4s10c +43.7% 469 6g40s96c
95 1s93c 3cx200 3s77c +195.3% 37,587 7g08s51c
145 5s74c 5cx200 3s76c +65.5% 78,608 14g77s
GyrochronatomTrade Goods
210 7s75c 11s50c 3s17c +40.9% 123 3g89s91c
Mithril CasingTrade Goods
255 30s45c 35s18c 2s97c +9.8% 244 7g24s68c
Heavy DynamiteConsumable
145 9s74c 4s42cx3 2s85c +29.3% 52 49s40c
Bronze FrameworkTrade Goods
195 6s20c 9s50c 2s82c +45.5% 1,537 43g34s
EZ-Thro WrapTrade Goods
105 5s49c 8s50c 2s58c +47.0% 66 1g70s28c
195 3s96c 6s30c 2s02c +51.0% 791 15g97s
170 4s99c 2s37cx3 1s76c +35.3% 762 4g47s04c
Solid DynamiteConsumable
195 8s27c 4s98cx2 1s19c +14.4% 366 2g17s77c
Coarse DynamiteConsumable
105 1s77c 1s50cx2 1s08c +61.0% 156 84s24c
Big Iron BombConsumable
230 21s45c 11s85cx2 1s06c +4.9% 109 57s77c
Big Bronze BombConsumable
190 13s61c 5s01cx3 66c +4.8% 431 94s82c
Repair BotConsumable
140 22s66c 24s50c 61c +2.7% 52 31s72c
Copper ModulatorTrade Goods
125 5s50c 6s43c 60c +10.9% 649 3g89s40c
60 1s42c 1s80c 29c +20.4% 5,393 15g63s
60 1s62c 1cx200 28c +17.3% 33,359 46s70c
145 3s63c 4s00c 17c +4.7% 2,922 4g96s74c
Rough DynamiteConsumable
60 44c 30cx2 13c +29.5% 450 29s25c
40 8c 20c 11c +137.5% 4,657 5g12s27c
175 5s22c 5s56c 6c +1.1% 675 40s50c
340 31g52s 75g00s 39g72s +126.0% 0 -
305 9g09s94c 39g76s 28g67s +315.1% 0 -
305 10g46s 20g00s 8g53s12c +81.5% 0 -
290 2g95s95c 10g00s 6g54s05c +221.0% 0 -
290 7g90s38c 14g00s 5g39s62c +68.3% 0 -
265 3g07s86c 8g00s00c 4g52s14c +146.9% 0 -
255 4g32s97c 8g99s00c 4g21s08c +97.3% 0 -
245 1g41s94c 3g50s00c 1g90s56c +134.3% 0 -
250 1g34s93c 3g21s00c 1g70s02c +126.0% 0 -
270 1g37s73c 2g99s00c 1g46s32c +106.2% 0 -
275 3g11s47c 4g55s00c 1g20s78c +38.8% 0 -
245 1g63s32c 2g50s00c 74s18c +45.4% 0 -
SAF-T TabsTrade Goods
30 40s94c 99s98c 54s04c +132.0% 0 -
170 50s68c 1g00s00c 44s32c +87.5% 0 -
265 2g93s25c 3g49s99c 39s24c +13.4% 0 -
Flame DeflectorConsumable
175 14s43c 48s00c 31s17c +216.0% 0 -
215 62s54c 89s98c 22s94c +36.7% 0 -
170 59s58c 84s00c 20s22c +33.9% 0 -
SAF-T BellTrade Goods
180 32s80c 50s00c 14s70c +44.8% 0 -
Dense DynamiteConsumable
270 49s88c 30s00cx2 7s12c +14.3% 0 -
Red FireworkConsumable
175 5s98c 4s00cx3 5s42c +90.6% 0 -
95 51c 51c loss 2c -3.9% 1,693 -
Copper TubeTrade Goods
110 3s84c 3s95c loss 8c -2.1% 794 -
Mithril TubeTrade Goods
235 30s45c 31s77c loss 26c -0.9% 83 -
Green FireworkConsumable
175 5s98c 2s00cx3 loss 28c -4.7% 382 -
160 4s60c 4s34c loss 47c -10.2% 21 -
Reagent BotConsumable
20 5s75c 4s26c loss 1s70c -29.6% 37 -
155 6s69c 1s75cx3 loss 1s70c -25.4% 36 -
Silver ContactTrade Goods
140 4s18c 39cx5 loss 2s32c -55.5% 2,947 -
90 3s86c 60cx2 loss 2s72c -70.5% 179 -
Iron GrenadeConsumable
215 8s99c 1s75cx3 loss 4s00c -44.5% 352 -
285 32s90c 15cx200 loss 4s40c -13.4% 5,669 -
240 16s61c 12s69c loss 4s55c -27.4% 41 -
205 69s22c 68s00c loss 4s62c -6.7% 0 -
Crude ScopeConsumable
120 5s91c 1s25c loss 4s72c -79.9% 29 -
110 7s75c 2s87c loss 5s02c -64.8% 58 -
135 9s97c 5s16c loss 5s06c -50.8% 13 -
Shafety SheepConsumable
225 76s54c 75s00c loss 5s29c -6.9% 19 -
Practice LockMiscellaneous
130 6s34c 1s00c loss 5s39c -85.0% 94 -
215 34s60c 30s00c loss 6s10c -17.6% 0 -
265 1g96s11c 2g00s00c loss 6s11c -3.1% 2 -
160 7s84c 1s78c loss 6s14c -78.3% 31 -
220 30s23c 25s00c loss 6s48c -21.4% 68 -
90 8s52c 2s10c loss 6s52c -76.5% 12 -
250 16s45c 5cx200 loss 6s95c -42.2% 34,216 -
Standard ScopeConsumable
160 16s18c 6s00c loss 10s48c -64.8% 258 -
Target DummyConsumable
145 13s51c 1s96c loss 11s64c -86.2% 96 -
Explosive SheepConsumable
200 26s54c 10s00c loss 17s04c -64.2% 145 -
270 1g59s50c 1g49s90c loss 17s09c -10.7% 0 -
180 59s78c 38s95c loss 22s77c -38.1% 21 -
245 68s31c 45s00c loss 25s56c -37.4% 27 -
260 2g08s47c 1g92s00c loss 26s07c -12.5% 0 -
SAF-T BombConsumable
245 1g17s40c 85s00c loss 36s65c -31.2% 6 -
- 2g79s05c 2g50s00c loss 41s55c -14.9% 0 -
245 1g79s58c 1g40s00c loss 46s58c -25.9% 0 -
275 1g27s27c 11s00cx4 loss 85s47c -67.2% 236 -
65 2g04s58c 1s00c loss 2g03s63c -99.5% 117 -
330 not all listed - - - - -
Item #238734Consumable
290 not all listed - - - - -
Item #238737Trade Goods
280 44s64c - - - - -
Item #238735Consumable
290 not all listed - - - - -
Item #238736Consumable
290 not all listed - - - - -
Item #10580Consumable
255 72s81c - - - - -
260 1g11s29c - - - - -
305 98g65s - - - - -
Item #233986Trade Goods
330 not all listed -x3 - - - -
260 not all listed - - - - -
340 not all listed - - - - -
Item #234005Trade Goods
330 not all listed - - - - -
260 not all listed - - - - -
260 not all listed - - - - -
280 3g86s72c - - - - -
235 not all listed - - - - -
340 not all listed - - - - -
260 1g11s29c - - - - -
185 25s44c - - - - -
Item #233985Trade Goods
330 not all listed - - - - -
Item #233984Trade Goods
330 not all listed -x5 - - - -
240 not all listed - - - - -
330 not all listed - - - - -
Item #235529Consumable
340 not all listed - - - - -
300 5g37s50c - - - - -
Arcane BombConsumable
340 64g78s -x3 - - - -
340 552g77s - - - - -
210 1g07s84c - - - - -
340 not all listed - - - - -
340 not all listed - - - - -
340 not all listed - - - - -
Blue FireworkConsumable
175 5s98c -x3 - - - -
Blue Rocket ClusterMiscellaneous
250 12s47c -x5 - - - -
185 29s47c - - - - -
Cluster LauncherMiscellaneous
315 6g76s40c - - - - -
340 not all listed - - - - -
Dark Iron BombConsumable
325 8g09s86c -x3 - - - -
315 not all listed - - - - -
210 1g12s30c - - - - -
340 113g68s - - - - -
340 not all listed - - - - -
340 not all listed - - - - -
340 not all listed - - - - -
EZ-Thro GrenadeConsumable
240 30s95c - - - - -
340 not all listed - - - - -
340 not all listed - - - - -
EZ-Thro ShellTrade Goods
290 65s55c - - - - -
305 not all listed - - - - -
245 1g39s82c - - - - -
265 3g20s95c - - - - -
Explosive ArrowProjectile
250 34s90c -x100 - - - -
235 not all listed -x3 - - - -
340 4g19s73c - - - - -
Firework LauncherMiscellaneous
265 3g51s28c - - - - -
340 not all listed - - - - -
210 1g98s60c - - - - -
340 490g58s - - - - -
185 24s54c - - - - -
285 4g87s00c - - - - -
255 2g89s91c - - - - -
270 3g99s05c - - - - -
280 2g89s99c - - - - -
250 2g70s47c - - - - -
340 106g15s - - - - -
340 82g90s - - - - -
270 3g12s39c - - - - -
245 1g84s36c - - - - -
280 3g37s25c - - - - -
245 1g50s44c - - - - -
285 not all listed 4g99s99c - - 0 -
250 12s47c -x5 - - - -
300 38g10s - - - - -
80 15s11c - - - - -
235 not all listed -x3 - - - -
325 not all listed - - - - -
330 54g03s - - - - -
Ice DeflectorConsumable
195 32s62c - - - - -
Large Blue RocketMiscellaneous
200 5s98c -x5 - - - -
285 33s32c -x5 - - - -
Large Green RocketMiscellaneous
200 5s98c -x5 - - - -
285 33s32c -x5 - - - -
Large Purple RocketMiscellaneous
200 5s98c -x5 - - - -
285 33s32c -x5 - - - -
Large Red RocketMiscellaneous
200 5s98c -x5 - - - -
285 33s32c -x5 - - - -
Large White RocketMiscellaneous
200 5s98c -x5 - - - -
285 33s32c -x5 - - - -
Large Yellow RocketMiscellaneous
200 5s98c -x5 - - - -
285 33s32c -x5 - - - -
305 5g50s13c - - - - -
Lil' SmokyConsumable
205 83s04c - - - - -
Loot-A-RangMiscellaneous
280 11g98s - - - - -
295 not all listed - - - - -
330 10g11s - - - - -
315 not all listed 5g99s00c - - 19 -
Mobile AlarmConsumable
245 1g16s68c - - - - -
Pet BomblingConsumable
210 1g38s10c - - - - -
220 not all listed - - - - -
Pop-Up ShrubConsumable
260 1g78s81c - - - - -
295 3g31s67c - - - - -
250 12s47c -x5 - - - -
Red Rocket ClusterMiscellaneous
250 12s47c -x5 - - - -
195 48s59c - - - - -
295 not all listed - - - - -
SAF-T DynamiteConsumable
35 64c - - - - -
340 not all listed - - - - -
340 not all listed - - - - -
SAF-T TeleportConsumable
340 not all listed - - - - -
SAF-T TubeTrade Goods
280 1g07s97c - - - - -
325 52g97s - - - - -
175 1g11s64c - - - - -
95 21s24c - - - - -
295 not all listed - - - - -
240 2g85s52c - - - - -
145 22s60c - - - - -
Small Blue RocketMiscellaneous
150 1s49c -x5 - - - -
Small Green RocketMiscellaneous
150 1s49c -x5 - - - -
Small Purple RocketMiscellaneous
150 1s49c -x5 - - - -
Small Red RocketMiscellaneous
150 1s49c -x5 - - - -
Small White RocketMiscellaneous
150 1s49c -x5 - - - -
Small Yellow RocketMiscellaneous
150 1s49c -x5 - - - -
270 45s96c -x4 - - - -
Snowmaster 9000Consumable
230 not all listed - - - - -
215 96s03c - - - - -
310 7g58s08c - - - - -
Stealthman 52Consumable
340 141g67s - - - - -
210 1g07s84c - - - - -
320 4g18s44c -x200 - - - -
320 4g42s23c -x200 - - - -
Thorium GrenadeConsumable
300 2g61s89c -x3 - - - -
300 5g84s94c - - - - -
Thorium TubeTrade Goods
315 1g44s06c - - - - -
340 62g74s - - - - -
280 not all listed 5g12s00c - - 0 -
340 59g99s - - - - -
305 11g03s - - - - -
300 5g71s96c -x3 - - - -
330 130g07s - - - - -
185 41s26c - - - - -
250 12s47c -x5 - - - -
World EnlargerConsumable
270 3g45s58c - - - - -
250 12s47c -x5 - - - -
How this is worked out

Materials are priced at the auction house market price, or vendor price where a trade vendor sells them. Profit is what the product sells for after the 5% cut, minus materials. 130 of 272 recipes can be fully priced here; the rest have a product or material that is not on this auction house (often bind on pickup).

Skill ups to is the skill where the recipe stops giving skill points. With your skill entered, "sure" means the recipe is still orange or yellow-safe, "likely" and "rare" mean it gives a point only some of the time. Profit / day multiplies profit per craft by the product's estimated daily sales, so it favours things that sell.