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First Aid profit on EU PvP Horde

5 of 32 First Aid recipes are profitable on the EU PvP Horde auction house right now. The best is Toxin Study at 5s01c per craft.

Profitable recipes
5of 32
Best craft
5s01cToxin Study
One of each
9s96cprofit from every profitable craft
Can be priced
26recipes with every material listed
Recipe and materialsSkill ups toMaterialsSells forProfit / craftReturnSold 24hProfit / day
Toxin StudyConsumable
140 9s24c 15s00c 5s01c +54.2% 63 3g15s63c
350 11s46c 16s00c 3s74c +32.6% 623 23g30s
330 21s81c 23s93c 92c +4.2% 793 7g29s56c
215 3s59c 4s04c 24c +6.7% 2,379 5g70s96c
First Aid KitConsumable
20 35c 43c 5c +14.3% 829 41s45c
340 84s72c 99s00c 9s33c +11.0% 0 -
Silk BandageConsumable
210 1s96c 2s00c loss 6c -3.1% 1,912 -
Simple PoulticeTrade Goods
160 91c 28cx3 loss 11c -12.1% 319 -
240 3s92c 4s00c loss 12c -3.1% 1,035 -
Linen BandageConsumable
60 23c 10c loss 13c -56.5% 1,449 -
270 4s13c 4s10c loss 23c -5.6% 146 -
100 46c 20c loss 27c -58.7% 309 -
Anti-VenomConsumable
150 1s16c 28cx3 loss 36c -31.0% 664 -
320 5s73c 5s49c loss 51c -8.9% 152 -
95 97c 8c loss 89c -91.8% 488 -
125 1s16c 25c loss 92c -79.3% 897 -
Healing PotionConsumable
175 1s70c 79c loss 94c -55.3% 1,754 -
Wool BandageConsumable
150 1s38c 28c loss 1s11c -80.4% 380 -
300 8s26c 6s44c loss 2s14c -25.9% 166 -
185 2s76c 57c loss 2s21c -80.1% 559 -
200 4s31c 63cx3 loss 2s51c -58.2% 212 -
290 8s33c 1s98cx3 loss 2s68c -32.2% 70 -
190 4s76c 50c loss 4s28c -89.9% 115 -
285 19s08c 3s98cx3 loss 7s73c -40.5% 118 -
270 17s96c 7s61c loss 10s73c -59.7% 1,025 -
280 21s08c 1s25c loss 19s89c -94.4% 3 -
How this is worked out

Materials are priced at the auction house market price, or vendor price where a trade vendor sells them. Profit is what the product sells for after the 5% cut, minus materials. 26 of 32 recipes can be fully priced here; the rest have a product or material that is not on this auction house (often bind on pickup).

Skill ups to is the skill where the recipe stops giving skill points. With your skill entered, "sure" means the recipe is still orange or yellow-safe, "likely" and "rare" mean it gives a point only some of the time. Profit / day multiplies profit per craft by the product's estimated daily sales, so it favours things that sell.