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USRP-PvPHorde

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Engineering profit on US RP-PvP Horde

40 of 272 Engineering recipes are profitable on the US RP-PvP Horde auction house right now. The best is Salt Shaker at 4g55s79c per craft.

Profitable recipes
40of 272
Best craft
4g55s79cSalt Shaker
One of each
20g51sprofit from every profitable craft
Can be priced
87recipes with every material listed
Recipe and materialsSkill ups toMaterialsSells forProfit / craftReturnSold 24hProfit / day
Salt ShakerConsumable
290 5g43s60c 10g51s 4g55s79c +83.8% 8 36g46s
190 32s77c 2g00s00c 1g57s23c +479.8% 10 15g72s
Sniper ScopeConsumable
280 2g26s72c 3g99s99c 1g53s27c +67.6% 9 13g79s
225 53s57c 2g15s99c 1g51s62c +283.0% 99 150g10s
240 3g38s24c 5g00s00c 1g36s76c +40.4% 1 1g36s76c
175 18s73c 1g50s00c 1g23s77c +660.8% 9 11g13s
225 50s52c 1g79s00c 1g19s53c +236.6% 4 4g78s12c
195 61s92c 1g90s00c 1g18s58c +191.5% 5 5g92s90c
260 95s45c 2g25s00c 1g18s30c +123.9% 7 8g28s10c
215 87s06c 1g99s99c 1g02s93c +118.2% 2 2g05s86c
240 2g76s36c 3g50s00c 56s14c +20.3% 1 56s14c
Flash BombConsumable
225 19s08c 75s00c 52s17c +273.4% 37 19g30s
Unstable TriggerTrade Goods
240 28s53c 80s00c 47s47c +166.4% 91 43g19s
205 25s00c 69s00c 40s55c +162.2% 4 1g62s20c
Mithril TubeTrade Goods
235 43s26c 75s00c 27s99c +64.7% 82 22g95s
170 10s68c 39s00c 26s37c +246.9% 9 2g37s33c
Green FireworkConsumable
175 5s47c 9s00cx3 20s18c +368.9% 5 33s63c
Gold Power CoreTrade Goods
190 10s70c 10s66cx3 19s68c +183.9% 52 3g41s12c
155 18s96c 38s84c 17s93c +94.6% 65 11g65s
215 33s60c 50s00c 13s90c +41.4% 6 83s40c
Big Bronze BombConsumable
190 12s24c 9s00cx3 13s41c +109.6% 119 5g31s93c
Iron StrutTrade Goods
180 6s54c 19s49c 11s97c +183.0% 53 6g34s41c
SandpaperTrade Goods
155 13s96c 25s00c 9s79c +70.1% 25 2g44s75c
235 30s02c 40s99c 8s92c +29.7% 36 3g21s12c
145 4s96c 7cx200 8s34c +168.1% 6,916 2g88s39c
Heavy DynamiteConsumable
145 8s58c 4s99cx3 5s64c +65.7% 10 18s80c
95 2s09c 4cx200 5s51c +263.6% 7,436 2g04s86c
170 5s19c 3s50cx3 4s78c +92.1% 522 8g31s72c
Iron GrenadeConsumable
215 8s40c 4s50cx3 4s42c +52.6% 354 5g21s56c
Bronze FrameworkTrade Goods
195 6s80c 10s84c 3s49c +51.3% 61 2g12s89c
Copper ModulatorTrade Goods
125 6s26c 9s97c 3s21c +51.3% 160 5g13s60c
Big Iron BombConsumable
230 19s81c 12s00cx2 2s99c +15.1% 71 1g06s14c
195 5s64c 8s89c 2s80c +49.6% 80 2g24s00c
160 4s52c 7s60c 2s70c +59.7% 23 62s10c
Ornate SpyglassConsumable
185 44s82c 50s00c 2s68c +6.0% 4 10s72c
60 1s50c 2s15c 54c +36.0% 450 2g43s00c
145 2s77c 3s16c 23c +8.3% 366 84s18c
60 1s67c 1cx200 23c +13.8% 4,300 4s94c
40 7c 17c 9c +128.6% 867 78s03c
95 51c 59c 5c +9.8% 94 4s70c
285 1g81s74c 8g66s00c 6g40s96c +352.7% 0 -
250 2g01s02c 4g99s99c 2g73s97c +136.3% 0 -
265 6g76s26c 10g00s 2g73s74c +40.5% 0 -
245 2g38s72c 4g99s99c 2g36s27c +99.0% 0 -
275 4g79s18c 6g99s99c 1g85s81c +38.8% 0 -
255 3g50s86c 4g99s99c 1g24s13c +35.4% 0 -
245 2g97s12c 4g31s00c 1g12s33c +37.8% 0 -
145 38s50c 1g50s00c 1g04s00c +270.1% 0 -
Thorium WidgetTrade Goods
300 95s47c 1g87s99c 83s12c +87.1% 0 -
200 32s98c 75s00c 38s27c +116.0% 0 -
Repair BotConsumable
140 18s11c 40s00c 19s89c +109.8% 0 -
Flame DeflectorConsumable
175 19s91c 40s00c 18s09c +90.9% 0 -
240 22s45c 38s00c 13s65c +60.8% 0 -
260 16s80c 25s00c 6s95c +41.4% 0 -
135 13s92c 19s09c 4s21c +30.2% 0 -
Rough DynamiteConsumable
60 40c 30cx2 17c +42.5% 0 -
175 5s86c 5s92c loss 23c -3.9% 216 -
Coarse DynamiteConsumable
105 2s00c 75cx2 loss 57c -28.5% 57 -
GyrochronatomTrade Goods
210 13s93c 14s00c loss 63c -4.5% 98 -
170 8s74c 4s20cx2 loss 76c -8.7% 1 -
Bronze TubeTrade Goods
155 4s60c 3s96c loss 83c -18.0% 139 -
Copper TubeTrade Goods
110 4s00c 3s24c loss 92c -23.0% 229 -
Silver ContactTrade Goods
140 3s94c 52cx5 loss 1s47c -37.3% 626 -
155 7s38c 2s00cx3 loss 1s68c -22.8% 20 -
Crude ScopeConsumable
120 5s54c 3s40c loss 2s31c -41.7% 1 -
Red FireworkConsumable
175 5s47c 1s00cx3 loss 2s62c -47.9% 0 -
Reagent BotConsumable
20 5s39c 2s80c loss 2s73c -50.6% 8 -
Deadly ScopeConsumable
250 1g45s52c 1g50s00c loss 3s02c -2.1% 15 -
90 4s22c 60cx2 loss 3s08c -73.0% 92 -
110 7s39c 2s99c loss 4s54c -61.4% 6 -
Practice LockMiscellaneous
130 7s10c 1s00c loss 6s15c -86.6% 2 -
90 9s00c 1s96c loss 7s13c -79.2% 4 -
160 11s62c 4s50c loss 7s34c -63.2% 19 -
Mithril CasingTrade Goods
255 43s26c 36s00c loss 9s06c -20.9% 54 -
180 51s58c 44s00c loss 9s78c -19.0% 5 -
Target DummyConsumable
145 18s33c 6s86c loss 11s81c -64.4% 11 -
215 50s52c 40s00c loss 12s52c -24.8% 0 -
Standard ScopeConsumable
160 19s05c 6s00c loss 13s35c -70.1% 57 -
200 41s54c 28s00c loss 14s94c -36.0% 3 -
Explosive SheepConsumable
200 27s60c 12s97c loss 15s27c -55.3% 59 -
245 3g01s34c 3g00s00c loss 16s34c -5.4% 0 -
245 1g11s89c 1g00s00c loss 16s89c -15.1% 5 -
200 1g99s96c 1g57s33c loss 50s49c -25.3% 2 -
265 2g46s16c 2g00s00c loss 56s16c -22.8% 0 -
- 4g72s09c 4g31s00c loss 62s64c -13.3% 0 -
265 2g58s12c 2g00s00c loss 68s12c -26.4% 1 -
275 1g69s78c 11s99cx4 loss 1g24s21c -73.2% 0 -
How this is worked out

Materials are priced at the auction house market price, or vendor price where a trade vendor sells them. Profit is what the product sells for after the 5% cut, minus materials. 87 of 272 recipes can be fully priced here; the rest have a product or material that is not on this auction house (often bind on pickup).

Skill ups to is the skill where the recipe stops giving skill points. With your skill entered, "sure" means the recipe is still orange or yellow-safe, "likely" and "rare" mean it gives a point only some of the time. Profit / day multiplies profit per craft by the product's estimated daily sales, so it favours things that sell.