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First Aid profit on US PvP Alliance

7 of 32 First Aid recipes are profitable on the US PvP Alliance auction house right now. The best is Toxin Study at 84s08c per craft.

Profitable recipes
7of 32
Best craft
84s08cToxin Study
One of each
92s44cprofit from every profitable craft
Can be priced
27recipes with every material listed
Recipe and materialsSkill ups toMaterialsSells forProfit / craftReturnSold 24hProfit / day
Toxin StudyConsumable
140 9s97c 99s00c 84s08c +843.3% 7 5g88s56c
330 20s58c 24s98c 3s15c +15.3% 516 16g25s
350 13s70c 16s73c 2s19c +16.0% 84 1g83s96c
290 11s47c 4s50cx3 1s35c +11.8% 50 22s50c
Anti-VenomConsumable
150 1s02c 75cx3 1s11c +108.8% 357 1g32s09c
215 3s76c 4s50c 51c +13.6% 1,420 7g24s20c
First Aid KitConsumable
20 35c 43c 5c +14.3% 556 27s80c
300 85s65c 5g99s90c 4g84s25c +565.4% 0 -
Silk BandageConsumable
210 1s95c 2s00c loss 5c -2.6% 393 -
240 3s90c 4s00c loss 10c -2.6% 343 -
200 1s88c 62cx3 loss 11c -5.9% 121 -
Linen BandageConsumable
60 27c 10c loss 17c -63.0% 3,121 -
100 54c 20c loss 35c -64.8% 659 -
Simple PoulticeTrade Goods
160 1s20c 28cx3 loss 40c -33.3% 570 -
320 6s85c 6s78c loss 40c -5.8% 263 -
Healing PotionConsumable
175 1s86c 1s36c loss 56c -30.1% 1,586 -
95 89c 6c loss 83c -93.3% 815 -
125 1s27c 28c loss 1s00c -78.7% 978 -
Clever PoulticeTrade Goods
220 3s46c 71cx3 loss 1s43c -41.3% 262 -
Wool BandageConsumable
150 1s71c 28c loss 1s44c -84.2% 362 -
270 5s92c 4s23c loss 1s90c -32.1% 247 -
300 11s84c 9s49c loss 2s82c -23.8% 354 -
185 3s42c 57c loss 2s87c -83.9% 377 -
285 11s87c 2s86cx3 loss 3s71c -31.3% 174 -
190 5s42c 80c loss 4s66c -86.0% 66 -
280 21s18c 9s99c loss 11s68c -55.1% 0 -
270 21s51c 9s82c loss 12s18c -56.6% 925 -
How this is worked out

Materials are priced at the auction house market price, or vendor price where a trade vendor sells them. Profit is what the product sells for after the 5% cut, minus materials. 27 of 32 recipes can be fully priced here; the rest have a product or material that is not on this auction house (often bind on pickup).

Skill ups to is the skill where the recipe stops giving skill points. With your skill entered, "sure" means the recipe is still orange or yellow-safe, "likely" and "rare" mean it gives a point only some of the time. Profit / day multiplies profit per craft by the product's estimated daily sales, so it favours things that sell.