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Blacksmithing profit on TW PvP Alliance
18 of 506 Blacksmithing recipes are profitable on the TW PvP Alliance auction house right now. The best is Moonsteel Broadsword at 2g19s00c per craft.
- Profitable recipes
- 18of 506
- Best craft
- 2g19s00cMoonsteel Broadsword
- One of each
- 4g09s31cprofit from every profitable craft
- Can be priced
- 53recipes with every material listed
| Recipe and materials | Skill ups to | Materials | Sells for | Profit / craft | Return | Sold 24h | Profit / day |
|---|---|---|---|---|---|---|---|
| 205 | 1g96s36c | 4g37s23c | 2g19s00c | +111.5% | 2 | 4g38s00c | |
| 175 | 79s51c | 1g35s00c | 48s74c | +61.3% | 1 | 48s74c | |
| 140 | 27s75c | 75s00c | 43s50c | +156.8% | 7 | 3g04s50c | |
| 185 | 9s40c | 44s99c | 33s34c | +354.7% | 16 | 5g33s44c | |
| 85 | 15s20c | 32s50c | 15s67c | +103.1% | 23 | 3g60s41c | |
| 135 | 24s66c | 40s00c | 13s34c | +54.1% | 1 | 13s34c | |
| 155 | 32s95c | 44s88c | 9s68c | +29.4% | 36 | 3g48s48c | |
| 90 | 2s54c | 10s00c | 6s96c | +274.0% | 63 | 4g38s48c | |
| 185 | 2s35c | 8s00c | 5s25c | +223.4% | 884 | 46g41s | |
| 135 | 29s00c | 35s00c | 4s25c | +14.7% | 14 | 59s50c | |
| 185 | 2s35c | 6s95c | 4s25c | +180.9% | 235 | 9g98s75c | |
| 115 | 2s87c | 4s94c | 1s82c | +63.4% | 65 | 1g18s30c | |
| 115 | 2s87c | 4s20c | 1s12c | +39.0% | 89 | 99s68c | |
| 15 | 1s83c | 3s00c | 1s02c | +55.7% | 1 | 1s02c | |
| 125 | 8s61c | 10s00c | 89c | +10.3% | 98 | 87s22c | |
| 130 | 4s00c | 2s27cx2 | 31c | +7.8% | 42 | 6s51c | |
| 55 | 10c | 20c | 9c | +90.0% | 360 | 32s40c | |
| 55 | 10c | 19c | 8c | +80.0% | 24 | 1s92c | |
| 285 | 21g82s | 30g00s | 6g67s24c | +30.6% | 0 | - | |
| 160 | 63s06c | 1g20s00c | 50s94c | +80.8% | 0 | - | |
| 120 | 24s56c | 38s00c | 11s54c | +47.0% | 0 | - | |
| 115 | 22s23c | 33s00c | 9s12c | +41.0% | 0 | - | |
| 145 | 19s00c | 10s50cx2 | 95c | +5.0% | 0 | - | |
| 20 | 1s93c | 3s00c | 92c | +47.7% | 0 | - | |
| 85 | 20c | 10c | loss 10c | -50.0% | 360 | - | |
| 95 | 15s10c | 7s86cx2 | loss 16c | -1.1% | 47 | - | |
| 55 | 1s27c | 1s00c | loss 32c | -25.2% | 59 | - | |
| 55 | 7s32c | 4s00c | loss 3s52c | -48.1% | 0 | - | |
| 90 | 7s32c | 2s50c | loss 4s94c | -67.5% | 12 | - | |
| 190 | 25s00c | 19s00c | loss 6s95c | -27.8% | 87 | - | |
| 150 | 15s54c | 9s00c | loss 6s99c | -45.0% | 30 | - | |
| 185 | 64s00c | 60s00c | loss 7s00c | -10.9% | 5 | - | |
| 110 | 10s98c | 3s00c | loss 8s13c | -74.0% | 1 | - | |
| 145 | 25s45c | 15s00c | loss 11s20c | -44.0% | 12 | - | |
| 115 | 18s60c | 6s99c | loss 11s95c | -64.2% | 4 | - | |
| 110 | 15s02c | 3s00c | loss 12s17c | -81.0% | 1 | - | |
| 130 | 16s14c | 4s00c | loss 12s34c | -76.5% | 1 | - | |
| 105 | 20s70c | 8s00c | loss 13s10c | -63.3% | 0 | - | |
| 125 | 18s30c | 5s00c | loss 13s55c | -74.0% | 1 | - | |
| 180 | 43s00c | 30s00c | loss 14s50c | -33.7% | 3 | - | |
| 185 | 41s32c | 24s00c | loss 18s52c | -44.8% | 4 | - | |
| 215 | 1g50s00c | 1g38s00c | loss 18s90c | -12.6% | 0 | - | |
| 155 | 44s40c | 25s50c | loss 20s17c | -45.4% | 0 | - | |
| 180 | 2g08s62c | 1g79s00c | loss 38s57c | -18.5% | 1 | - | |
| 165 | 50s54c | 12s00c | loss 39s14c | -77.4% | 7 | - | |
| 170 | 55s72c | 12s00c | loss 44s32c | -79.5% | 2 | - | |
| 210 | 90s00c | 28s00c | loss 63s40c | -70.4% | 10 | - | |
| 220 | 1g36s44c | 38s00c | loss 1g00s34c | -73.5% | 17 | - | |
| 245 | 3g94s03c | 2g95s00c | loss 1g13s78c | -28.9% | 1 | - | |
| 220 | 2g25s88c | 99s00c | loss 1g31s83c | -58.4% | 2 | - | |
| 230 | 2g40s99c | 66s00c | loss 1g78s29c | -74.0% | 5 | - | |
| 250 | 2g10s97c | 25s00c | loss 1g87s22c | -88.7% | 27 | - | |
| 265 | 4g07s21c | 2g05s00c | loss 2g12s46c | -52.2% | 0 | - |
How this is worked out
Materials are priced at the auction house market price, or vendor price where a trade vendor sells them. Profit is what the product sells for after the 5% cut, minus materials. 53 of 506 recipes can be fully priced here; the rest have a product or material that is not on this auction house (often bind on pickup).
Skill ups to is the skill where the recipe stops giving skill points. With your skill entered, "sure" means the recipe is still orange or yellow-safe, "likely" and "rare" mean it gives a point only some of the time. Profit / day multiplies profit per craft by the product's estimated daily sales, so it favours things that sell.