KR Normal Blackwater crafting profit
Every recipe is priced at live material costs: the auction house market price, or the vendor price for materials a trade vendor sells. Profit is what the product sells for after the 15% cut, minus materials. A craft counts as profitable only if the product actually sold in the last 24 hours.
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First Aid
0 profitable of 32 recipes
nothing profitable right now -
Alchemy
0 profitable of 196 recipes
nothing profitable right now -
Tailoring
0 profitable of 471 recipes
nothing profitable right now -
Mining
0 profitable of 18 recipes
nothing profitable right now -
Blacksmithing
0 profitable of 506 recipes
nothing profitable right now -
Poisons
0 profitable of 26 recipes
nothing profitable right now -
Leatherworking
0 profitable of 591 recipes
nothing profitable right now -
Engineering
0 profitable of 272 recipes
nothing profitable right now -
Cooking
0 profitable of 132 recipes
nothing profitable right now -
Enchanting
0 profitable of 82 recipes
nothing profitable right now
Recipes come from the game's own data. Rare recipes, cooldowns and crafting specialisations are not taken into account, and a product that sells slowly will not sell at this price in bulk. Check the product's page before crafting a lot.