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First Aid profit on EU RP Horde
3 of 32 First Aid recipes are profitable on the EU RP Horde auction house right now. The best is Strong Anti-Venom at 23s64c per craft.
- Profitable recipes
- 3of 32
- Best craft
- 23s64cStrong Anti-Venom
- One of each
- 27s71cprofit from every profitable craft
- Can be priced
- 19recipes with every material listed
| Recipe and materials | Skill ups to | Materials | Sells for | Profit / craft | Return | Sold 24h | Profit / day |
|---|---|---|---|---|---|---|---|
| 200 | 1s83c | 8s94cx3 | 23s64c | +1291.8% | 45 | 3g54s60c | |
| 215 | 3s95c | 8s39c | 4s02c | +101.8% | 29 | 1g16s58c | |
| 150 | 1s03c | 38cx3 | 5c | +4.9% | 26 | 43c | |
| 330 | 94s78c | 2g00s00c | 95s22c | +100.5% | 0 | - | |
| 240 | 3s92c | 5s99c | 1s77c | +45.2% | 0 | - | |
| 210 | 1s96c | 2s10c | 3c | +1.5% | 0 | - | |
| 270 | 5s73c | 6s00c | loss 3c | -0.5% | 0 | - | |
| 60 | 20c | 10c | loss 10c | -50.0% | 110 | - | |
| 20 | 35c | 23c | loss 13c | -37.1% | 55 | - | |
| 95 | 27c | 7c | loss 20c | -74.1% | 89 | - | |
| 100 | 40c | 20c | loss 21c | -52.5% | 62 | - | |
| 125 | 1s08c | 36c | loss 73c | -67.6% | 66 | - | |
| 175 | 1s79c | 1s00c | loss 84c | -46.9% | 179 | - | |
| 150 | 1s13c | 28c | loss 86c | -76.1% | 58 | - | |
| 160 | 2s18c | 39cx3 | loss 1s06c | -48.6% | 30 | - | |
| 190 | 4s26c | 3s00c | loss 1s41c | -33.1% | 0 | - | |
| 185 | 2s26c | 57c | loss 1s71c | -75.7% | 196 | - | |
| 280 | 28s00c | 13s75c | loss 14s93c | -53.3% | 8 | - | |
| 270 | 36s58c | 6s66c | loss 30s25c | -82.7% | 78 | - |
How this is worked out
Materials are priced at the auction house market price, or vendor price where a trade vendor sells them. Profit is what the product sells for after the 5% cut, minus materials. 19 of 32 recipes can be fully priced here; the rest have a product or material that is not on this auction house (often bind on pickup).
Skill ups to is the skill where the recipe stops giving skill points. With your skill entered, "sure" means the recipe is still orange or yellow-safe, "likely" and "rare" mean it gives a point only some of the time. Profit / day multiplies profit per craft by the product's estimated daily sales, so it favours things that sell.